tile.jpg FRACTAL FIND
Explore Fractal and Quantum Variations

Lynn Wienck

APPENDIX B
Julia Unit Circle Variation Bows

Julia Unit Circle Variation Bows use polar coordinates and trigonometric functions where the angle, θ, is doubled each iteration.
The three-dimensional effect was created with pixel offset for a number of arbitrary iterations.

Julia Unit Circle with Pseudocode
Unit Circle bow.jpg Modified Unit Circle bow.jpg
for (int i = 0; i ≤ 360000; i++) {
	θ = i*0.001;
	for (k = 1; k ≤ 16; k++) {
		θ = 2.0 * θ;
		x = cos(θ);
		y = sin(θ);
	}
	PlotPoint(x, y, color);
}
Modified Julia Unit Circle with Pseudocode
for (i = 0; i ≤ 180000; i++) {
	x = 0.0;
	y = 0.0;
	θ = i*0.001;
	for (k = 1; k ≤ 2; k++) {
		θ = 2.0 * θ;
		xnew = cos(θ) + x;
		ynew = sin(θ) + y;
		x = xnew;
		y = ynew;
		PlotPoint(x, y, color);
	}
}
Bow Map Build (f(θ,x,y), g(θ,x,y)) Escape k > value Plot
Unit Circle θ (cos(θ), sin(θ)) k > 16 Point
Modified Unit Circle θ (cos(θ) + x, sin(θ) + y) k > 2 Point
Bow #1 θ (cos(θ) + 0.5*x, sin(θ) + y) k > 5 Point
Bow #2 θ (cos(θ) + sin(θ) + 0.5*x, sin(θ) + y) k > 5 Point
Bow #3 θ (cos(θ) + sin(θ), sin(θ) + y) k > 5 Point
Bow #4 θ (sin(θ) + x, cos(θ) + y) k > 4 Point
Bow #5 θ (sin(θ) + cos(x), cos(θ) + y) k > 6 Point
Bow #6 θ (sin(θ) + x*y, cos(θ) + y) k > 4 Point
Bow #7 θ (sin(θ) + x*y, cos(θ) + 1.20*x*y) k > 5 Point
Bow #8 θ (sin(θ) + x*y, cos(θ) + sin(θ) + y) k > 4 Point
Bow #9 θ (sin(θ) - x + y, cos(θ) + y) k > 4 Point
Bow #10 θ (sin(θ) - x, cos(θ) + y) k > 5 Point
Bow #11 θ (sin(θ) - y, cos(θ) - x) k > 5 Point
Bow #12 θ (cos(θ) + x - y*y, sin(θ) + y) k > 5 Point
Bow #13 θ (cos(θ + y) + x, sin(θ + x) - y) k > 4 Point
Bow #14 θ (sin(θ)*cos(θ) + x, sin(θ + x) - y) k > 4 Point
Bow #15 θ (sin(θ)*cos(θ) - x, sin(θ) + y) k > 5 Point
Bow #16 θ (sin(θ)*cos(θ) - x, cos(θ) + y) k > 5 Point
Bow #17 θ (sin(θ)*cos(θ) - x, sin(θ) + y - x) k > 5 Point
Bow #18 θ (cos(θ) + y, sin(θ) - x k > 3 Point
Bow #19 θ (cos(θ) + y, x*sin(θ) - x) k > 5 Point
Bow #20 θ (cos(θ) * x, sin(θ) + y) k > 3 Point
Bow #21 θ (y*cos(θ) + y, sin(θ) + x) k > 4 Point
Bow #22 θ (cos(θ), y*sin(θ) + x) k > 4 Point
Bow #23 θ (cos(θ) - y, y*sin(θ) + x) k > 4 Point
Bow #24 θ (cos(θ) - sin(θ)*y, y*sin(θ) + x) k > 4 Point
Bow #1 bow.jpg
Bow #2 bow.jpg
Bow #3 bow.jpg
Bow #4 bow.jpg
Bow #5 bow.jpg
Bow #6 bow.jpg
Bow #7 bow.jpg
Bow #8 bow.jpg
Bow #9 bow.jpg
Bow #10 bow.jpg
Bow #11 bow.jpg
Bow #12 bow.jpg
Bow #13 bow.jpg
Bow #14 bow.jpg
Bow #15 bow.jpg
Bow #16 bow.jpg
Bow #17 bow.jpg
Bow #18 bow.jpg
Bow #19 bow.jpg
Bow #20 bow.jpg
Bow #21 bow.jpg
Bow #22 bow.jpg
Bow #23 bow.jpg
Bow #24 bow.jpg